Body Loss
Understanding Body Loss
Body loss has three components: antenna detuning (impedance mismatch from body proximity), reduced radiation efficiency (power absorbed in near-field tissue), and body shadowing (blockage of far-field radiation in the direction opposite the body). The relative contribution depends on antenna-to-body distance, frequency, and body part.
For handsets, the hand grip alone reduces total radiated power (TRP) by 2-4 dB. Adding the head (phone call position) adds another 2-3 dB. The combined effect is measured as Total Isotropic Sensitivity (TIS) degradation in CTIA OTA testing.
3GPP body loss values:
Voice (head+hand): 3 dB
Data (hand only): 1-3 dB
Body-worn IoT: 1-5 dB
Body Loss by Usage Scenario
| Scenario | Loss (dB) | Frequency | Mechanism |
|---|---|---|---|
| Hand grip | 2-4 | 700-2600 MHz | Detuning + absorption |
| Head (call) | 3-5 | 700-2600 MHz | Absorption + shadow |
| Belt (torso) | 5-10 | 900 MHz | Body shadow |
| Wrist (watch) | 3-7 | 2400 MHz | Detuning + arm shadow |
Frequently Asked Questions
What causes it?
Body is lossy dielectric (εr=40-60). Near-field absorption, antenna detuning, and far-field shadow. Head absorbs 3-5 dB during calls.
Typical values?
Hand: 2-4 dB. Head: 3-5 dB. Belt: 5-10 dB. Wrist: 3-7 dB. Higher freq = more loss generally.
Link budget?
3GPP adds body loss as separate margin: 3 dB voice, 1-3 dB data. Separate from building loss and fading margin.